My DA has gone through a lot of a change. I started my Digital Artefact as a Witcher 3 Gwent exploration. I enjoyed exploring Gwent and battling people in game, but I had to discard it as it was taking too much time. Gwent was a side quest and the main questline took up too much time to open the area forced me to do main quests. I had also found a new and interesting game to play with in the form of Fall Guys. Each round of Fall Guys was quick and easy, and I was curious about how some aspects worked. Mainly the communication aspects as there was no voice or text chat, only emotes. I also didn’t receive any feedback for my DA Pitch so there is no direction for me to consider since I changed the concept entirely.
My only social media post was a Reddit Post with 4 likes, which you can see here. But there was one comment that said, “Mine too”, meaning that there are other fans of the game that like emoting and communicating with other beans.
I analysed this Digital Artefact through the framework of communication, especially non-verbal. I was analysing the emotes as a human desire for communication, however limited. I used some journal articles to help me understand this. One article was ‘Supporting visual elements of non-verbal communication in computer game avatars’, by Kujanpaa & Manninen. In it they explored Non-verbal communication with online avatars, and Fall Guys is a perfect example of this. Fall Guys uses several non-verbal communication forms, such as Kinesics, which is body gestures and movements. Another article was called ‘Enhancing the Believability of Character Behaviours Using Non-Verbal Cues’ by Desai & Szafron, who explored background characters and how they can make them distinct by identifying them with non-verbal emotions. It means using physical and visual language to make them distinct. Each of the Fall Guys can have a distinct language based on costume or emote choices.