BCM215, Media Blog

BCM215 Beta

My DA has gone through a lot of a change. I started my Digital Artefact as a Witcher 3 Gwent exploration. I enjoyed exploring Gwent and battling people in game, but I had to discard it as it was taking too much time. Gwent was a side quest and the main questline took up too much time to open the area forced me to do main quests. I had also found a new and interesting game to play with in the form of Fall Guys. Each round of Fall Guys was quick and easy, and I was curious about how some aspects worked. Mainly the communication aspects as there was no voice or text chat, only emotes. I also didn’t receive any feedback for my DA Pitch so there is no direction for me to consider since I changed the concept entirely.

My only social media post was a Reddit Post with 4 likes, which you can see here. But there was one comment that said, “Mine too”, meaning that there are other fans of the game that like emoting and communicating with other beans.

 I analysed this Digital Artefact through the framework of communication, especially non-verbal. I was analysing the emotes as a human desire for communication, however limited. I used some journal articles to help me understand this. One article was Supporting visual elements of non-verbal communication in computer game avatars, by Kujanpaa & Manninen. In it they explored Non-verbal communication with online avatars, and Fall Guys is a perfect example of this. Fall Guys uses several non-verbal communication forms, such as Kinesics, which is body gestures and movements. Another article was called Enhancing the Believability of Character Behaviours Using Non-Verbal Cues by Desai & Szafron, who explored background characters and how they can make them distinct by identifying them with non-verbal emotions. It means using physical and visual language to make them distinct. Each of the Fall Guys can have a distinct language based on costume or emote choices.

My Beta Video!

5 thoughts on “BCM215 Beta”

  1. The idea of communicating without a mic is expressed through many popular franchises including Minecraft (crouching to signal) and amongst us (moving left to right to convey a message)

    Hi Amely, I love how far you’ve come since your original idea and how you’ve adapted your idea to suit your necessities better as it permits you as a creator to be more adaptable with your time. The exploration you have done is fantastic, clarified by the points and features made in your video. There’s such a great potential inside the world of fall guys and there are countless ideas you can investigate within the game. Communication and interaction play a major theme within numerous video games and is a fascinating idea you have discussed thoroughly in your beta. The idea of communicating without a microphone is expressed through several well-known establishments including Minecraft (crouching to signal) and among us (moving left and right to pass on a message)

    Reddit can be a great tool although it is difficult gaining attention on posts. I would suggest exploring and experimenting with different subreddits regardless if posts fail. This can allow missteps and you can experiment with various ideas. Eventually, you could have one that is successful which would help increase your digital artists presence/ Another thought you may want to consider is branching to another gaming franchise and studying the interactions certain game characters had with each other. Some great instances of communication without a microphone include:

    -Minecraft,
    -Gone Home
    -Portal 2
    -Never Alone.
    -Town of Salem
    -Keep Talking and Nobody Explodes
    -Overcooked
    -Don’t starve
    -Gang beasts
    -A way Out

    I enjoyed the real-life scenario of linking cars with communication. Design placement plays an important part as the artsy characters can show emotion and incite feelings amongst players. The concept art represents a fascinating though and I felt I was able to get an easy understanding into the mind behind the creator.

    The article you’ve referenced poses and intriguing concept. I highly suggest looking at another article composed by Chris Bailey which investigates the significance of communication abilities in video games and how cooperation in video games urge players to speak with one another to accomplish a typical goal.

    Fall guys is a fantastic concept and I love the fast-paced matches, how simple it is for players to learn the mechanics of the game, the price, the new style of player and how we could relive the old days of gaming with our friends. Yours explored a unique idea that plays a huge function in all games and conveyed in a creative unique manner.

    Overall an astounding idea, I’m eager to see how your digital artefact turns out! Best of luck Amely!

    Like

  2. Hi Amely, I love how far you’ve come since your original idea and how youve adapted your idea to suit you necessities better as it permits you as a creator to be more adaptable with your time. The exploration you have done is fantastic, clarified by the points and features made in your video. Theres such a great potential inside the world of fall guys and there are countless ideas you can investigate within the game. Communication and interaction play a major theme within numerous video games and is a fascinating idea you have discussed throughly in your beta. The idea of communicating without a microphone is expressed through a number of well known establishments including Miencraft (crouching to signal) and among us (moving left and right to pass on a message)

    Reddit can be a great tool although it is difficult gaining attention on posts. I would suggest exploring and experimenting with different subreddits regardless if posts fail. This can allow missteps and you can experiment with various ideas. Eventually you could have one that is successful which would help increase your digital artists presence/ Another thought you may want to consider is branching to another gaming franchise and studying the interactions certain game characters had with each other. Some great instances of communication without a microphone include:

    -Minecraft,
    -Gone Home
    -Portal 2
    -Never Alone.
    -Town of Salem
    -Keep Talking and Nobody Explodes
    -Overcooked
    -Don’t starve
    -Gang beasts
    -A way Out

    I enjoyed the real life scenario of linking cars with communication. Design placement plays an important part as the artsy characters can show emotion and incite feelings amongst players. The concept art represents a fascinating though and I felt I was able to get an easy understanding into the mind behind the creator.

    The article youve referenced poses and intriguing concept. I highly suggest looking at another article composesd by Chris Bailey which investigates the significant of communication abilities in video games and how cooperation in video games urge players to speak with one another to accomplish a typical goal.

    Fall guys is a fantastic concept and I love the fast paced matches, how simple it is for players to learn the mechanics of the game, the price, the new style of player and how we could relive the old days of gaming with our friends. Your explored a unique idea that plays a huge function in all games and conveyed in a creative unique manner.

    Overall an astounding idea, Im eager to see how your digital artefact turns out! Best of luck Amely!

    Like

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